In Frostpunk's main campaign, you already know the stakes. A winter of biblical proportions has descended upon Industrial Revolution England, driving its citizens into the frozen unknowns to seek out life-giving generators. In The Last Autumn, you are in charge of making one of those very generators a reality--one that will hopefully save lives in the future. Winter lies in wait on the periphery, so you have to worry about new means of resource gathering, timed objectives, and social challenges rather than staving off the flu. It dresses the familiar gameplay elements of Frostpunk up differently, demanding a new type of strategic thinking that reinvigorates the already satisfying formula at its core.
This is a companion discussion topic for the original entry at https://www.gamespot.com/reviews/frostpunk-the-last-autumn-review-calm-before-the-s/1900-6417394/?ftag=CAD-01-10abi2f